<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="gh28ef7h:1gywis8ll3t8f" version="1">
	<created_date>Nov 28, 2010</created_date>
	<modified_date>Nov 28, 2010 12:10 PM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Lydia Hoysradt</name>
		<age>28</age>
		<birthday>July 21</birthday>
		<eyes>Brown</eyes>
		<hair>Brown, Straight, Medium</hair>
		<skin>Tan</skin>
		<handedness>Left</handedness>
		<height units="in">68</height>
		<weight units="lb">178.0</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>250</total_points>
	<ST>12</ST>
	<DX>12</DX>
	<IQ>13</IQ>
	<HT>11</HT>
	<will>-1</will>
	<perception>-3</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Fatigue Magery</name>
				<type>Mental, Supernatural</type>
				<levels>100</levels>
				<base_points>1</base_points>
				<points_per_level>1</points_per_level>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Common)</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Uncommon)</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't Maintain Spells</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dance</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dark-Aspected</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Day-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Musical</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Night-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Armor</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Facial Components</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Foot Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Gesture Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Material Components</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Speech Components</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Spell Components</name>
					<cost type="percentage">75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Average College@)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Easy College@)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Hard College@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reduced Fatigue Cost</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol in Hand</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman (Necklace)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman in Hand (@Talisman@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Solitary</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Song</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Consciousness</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Sight</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Method@)</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Methods@)</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Wild Magic</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Occult/Magical</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fatigue Magery</name>
				<type>Mental, Supernatural</type>
				<levels>100</levels>
				<points_per_level>1</points_per_level>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Common)</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Uncommon)</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't Maintain Spells</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dance</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dark-Aspected</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Day-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Musical</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Night-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Armor</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Facial Components</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Foot Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Gesture Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Material Components</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Speech Components</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Spell Components</name>
					<cost type="percentage">75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Average College@)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>One College Only (Weather)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Hard College@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reduced Fatigue Cost</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol in Hand</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman (Necklace)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman in Hand (@Talisman@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Solitary</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Song</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Consciousness</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Sight</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Method@)</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Methods@)</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Wild Magic</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Occult/Magical</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Initiate of the Arcane Order</name>
				<type>Mental, Social, Supernatural</type>
				<base_points>3</base_points>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Language: Latin</name>
							<notes compare="contains">Written (Native)</notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Language: Latin</name>
							<notes compare="contains">Written (Accented)</notes>
						</advantage_prereq>
					</prereq_list>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Language: Latin</name>
							<notes compare="contains">Spoken (Native)</notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Language: Latin</name>
							<notes compare="contains">Spoken (Accented)</notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Language: Latin</name>
							<notes compare="contains">Spoken (Broken)</notes>
						</advantage_prereq>
					</prereq_list>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Threshold-Limited Magery</name>
							<notes compare="is anything"></notes>
							<level compare="at_least">30</level>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Fatigue Magery</name>
							<notes compare="is anything"></notes>
							<level compare="at_least">30</level>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Standard Magery</name>
							<notes compare="is anything"></notes>
							<level compare="at_least">30</level>
						</advantage_prereq>
					</prereq_list>
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">10</level>
					</skill_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Magic Talent</name>
				<type>Mental</type>
				<levels>3</levels>
				<points_per_level>10</points_per_level>
				<categories>
					<category>Advantage</category>
					<category>Power</category>
				</categories>
				<skill_bonus>
					<name compare="is">Thaumatology</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Magic</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Ritual Magic</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Magic!</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Bad Sight (Nearsighted)</name>
				<type>Physical</type>
				<base_points>-25</base_points>
				<modifier version="1">
					<name>Mitigator</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<notes>Glasses</notes>
				</modifier>
				<reference>B123</reference>
				<notes> -6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Bad Temper</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B124</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (Fire-Fighter)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Honesty</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>9</cr>
				<reference>B138</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Languages</name>
			<advantage version="2">
				<name>Language: Common</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Latin</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Careful</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B163</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Projectile</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Two-Handed Axe/Mace</name>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Fire-Fighter</name>
			<skill version="2">
				<name>Chemistry</name>
				<specialization>Fire</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B183</reference>
				<categories>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Alchemy</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Explosives</name>
				<specialization>Fireworks</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Military</category>
					<category>Technical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Chemistry</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Forced Entry</name>
				<difficulty>DX/E</difficulty>
				<points>8</points>
				<reference>B196</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Forensics</name>
				<specialization>Arson</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B196</reference>
				<categories>
					<category>Police</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Criminology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Magic</name>
			<skill version="2">
				<name>Aleph I</name>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Guild Wizard of the Arcane Order</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Initiate of the Arcane Order</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Standard Magery</name>
							<notes compare="is anything"></notes>
							<level compare="at_least">50</level>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Fatigue Magery</name>
							<notes compare="is anything"></notes>
							<level compare="at_least">50</level>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Extra-Dimensional Magery</name>
							<notes compare="is anything"></notes>
							<level compare="at_least">50</level>
						</advantage_prereq>
					</prereq_list>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Weather</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Elemental</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Air</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic!</name>
				<difficulty>IQ/W</difficulty>
				<points>6</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Leadership</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B204</reference>
				<categories>
					<category>Military</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Piloting</name>
				<specialization>Broom</specialization>
				<tech_level>4</tech_level>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B214</reference>
				<categories>
					<category>Vehicle</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Carpet</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Lighter-Than-Air</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Vertol</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Science</name>
			<skill version="2">
				<name>Alchemy</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/VH</difficulty>
				<points>2</points>
				<reference>B174</reference>
				<categories>
					<category>Natural Science</category>
					<category>Occult/Magical</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Meteorology</name>
				<specialization>Earthlike</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B209</reference>
				<categories>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Physics</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/VH</difficulty>
				<points>2</points>
				<reference>B213</reference>
				<categories>
					<category>Natural Science</category>
				</categories>
				<prereq_list all="yes">
					<when_tl compare="at_least">5</when_tl>
					<skill_prereq has="yes">
						<name compare="is">mathematics</name>
						<specialization compare="is">applied</specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Broom of Flying</description>
			<legality_class>4</legality_class>
			<value>4000</value>
			<weight units="lb">2.0</weight>
			<notes>Move 15</notes>
		</equipment>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Cassock of Precaution</description>
			<legality_class>-</legality_class>
			<value>0</value>
			<weight units="lb">5.0</weight>
			<categories>
				<category>Clothing</category>
				<category>Magic Item</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>1</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>1</amount>
			</dr_bonus>
			<dr_bonus>
				<location>arms</location>
				<amount>1</amount>
			</dr_bonus>
			<dr_bonus>
				<location>legs</location>
				<amount>1</amount>
			</dr_bonus>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Guild Wizard of the Arcane Order</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Initiate of the Arcane Order</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</equipment>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Corrective Spectacles</description>
			<legality_class>4</legality_class>
			<value>150</value>
			<weight units="lb">0.5</weight>
			<reference>DF1:26</reference>
			<notes>Mitigator: Bad Sight.  Break if penetrated.</notes>
			<categories>
				<category>Optics</category>
			</categories>
			<dr_bonus>
				<location>eyes</location>
				<amount>1</amount>
			</dr_bonus>
		</equipment>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Great Axe</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>100</value>
			<weight units="lb">8.0</weight>
			<reference>B274</reference>
			<melee_weapon>
				<damage>sw+3 cut</damage>
				<strength>12&#8225;</strength>
				<usage>Swung</usage>
				<reach>1,2*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-4</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Salamander Amulet</description>
			<legality_class>4</legality_class>
			<value>4920</value>
			<weight units="lb">0.25</weight>
			<reference>DF1:30</reference>
			<notes>Alchemical. Immunity to mudane fire or fire spells.</notes>
			<categories>
				<category>Magic Items</category>
			</categories>
		</equipment>
		<equipment_container version="2" open="no" state="not_carried">
			<description>Spell Book</description>
			<legality_class>4</legality_class>
			<value>20</value>
			<weight units="lb">12.0</weight>
			<notes>Thesis (320 pages), Codex Bound</notes>
			<categories>
				<category>Spell Book</category>
			</categories>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Acid Rain</description>
				<legality_class>4</legality_class>
				<value>230</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 23 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Acid</category>
					<category>Spell: Common</category>
					<category>Spell: Elemental</category>
					<category>Spell: Ooze</category>
					<category>Spell: Summoning</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Arctic Whirlwind</description>
				<legality_class>4</legality_class>
				<value>3500</value>
				<weight units="lb">0.0</weight>
				<notes>Uncommon, 70 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Battle</category>
					<category>Spell: Elemental</category>
					<category>Spell: Ice</category>
					<category>Spell: Summoning</category>
					<category>Spell: Uncommon</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Breathe Water</description>
				<legality_class>4</legality_class>
				<value>270</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 27 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Charm</category>
					<category>Spell: Common</category>
					<category>Spell: Elemental</category>
					<category>Spell: Water</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Burning Whirlwind</description>
				<legality_class>4</legality_class>
				<value>3350</value>
				<weight units="lb">0.0</weight>
				<notes>Uncommon, 67 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Battle</category>
					<category>Spell: Elemental</category>
					<category>Spell: Fire</category>
					<category>Spell: Summoning</category>
					<category>Spell: Uncommon</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Call Lightning</description>
				<legality_class>4</legality_class>
				<value>1310</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 131 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Common</category>
					<category>Spell: Elemental</category>
					<category>Spell: Lightning</category>
					<category>Spell: Sound</category>
					<category>Spell: Transmutation</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Chill Metal</description>
				<legality_class>4</legality_class>
				<value>340</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 34 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Common</category>
					<category>Spell: Elemental</category>
					<category>Spell: Ice</category>
					<category>Spell: Metal and Synthetics</category>
					<category>Spell: Transmutation</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Clean</description>
				<legality_class>4</legality_class>
				<value>240</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 24 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Cleaning</category>
					<category>Spell: Common</category>
					<category>Spell: Dust</category>
					<category>Spell: Elemental</category>
					<category>Spell: Law</category>
					<category>Spell: Transmutation</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Clean and Straighten</description>
				<legality_class>4</legality_class>
				<value>550</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 55 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Cleaning</category>
					<category>Spell: Common</category>
					<category>Spell: Law</category>
					<category>Spell: Transmutation</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Cold Wave</description>
				<legality_class>4</legality_class>
				<value>3000</value>
				<weight units="lb">0.0</weight>
				<notes>Uncommon, 60 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Elemental</category>
					<category>Spell: Ice</category>
					<category>Spell: Transmutation</category>
					<category>Spell: Uncommon</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Continual Wind</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<weight units="lb">0.0</weight>
				<notes>Unique, 144 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Air</category>
					<category>Spell: Elemental</category>
					<category>Spell: Transmutation</category>
					<category>Spell: Unique</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Control Weather</description>
				<legality_class>4</legality_class>
				<value>1800</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 180 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Air</category>
					<category>Spell: Common</category>
					<category>Spell: Elemental</category>
					<category>Spell: Transmutation</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Control Wind</description>
				<legality_class>4</legality_class>
				<value>1490</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 149 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Air</category>
					<category>Spell: Common</category>
					<category>Spell: Elemental</category>
					<category>Spell: Transmutation</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Create Water</description>
				<legality_class>4</legality_class>
				<value>210</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 21 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Common</category>
					<category>Spell: Creation</category>
					<category>Spell: Elemental</category>
					<category>Spell: Food</category>
					<category>Spell: Water</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Dimension Door</description>
				<legality_class>4</legality_class>
				<value>400</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 40 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Common</category>
					<category>Spell: Transmutation</category>
					<category>Spell: Transportation</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Drown</description>
				<legality_class>4</legality_class>
				<value>70</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 7 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Battle</category>
					<category>Spell: Body Control</category>
					<category>Spell: Common</category>
					<category>Spell: Elemental</category>
					<category>Spell: Life</category>
					<category>Spell: Water</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Essential Water</description>
				<legality_class>4</legality_class>
				<value>240</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 24 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Common</category>
					<category>Spell: Creation</category>
					<category>Spell: Elemental</category>
					<category>Spell: Water</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Explosive Decompression</description>
				<legality_class>4</legality_class>
				<value>4000</value>
				<weight units="lb">0.0</weight>
				<notes>Uncommon, 80 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Elemental</category>
					<category>Spell: Transmutation</category>
					<category>Spell: Uncommon</category>
					<category>Spell: Vacuum</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Freezing Rain</description>
				<legality_class>4</legality_class>
				<value>1400</value>
				<weight units="lb">0.0</weight>
				<notes>Uncommon, 28 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Elemental</category>
					<category>Spell: Ice</category>
					<category>Spell: Summoning</category>
					<category>Spell: Uncommon</category>
					<category>Spell: Water</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Frostbite</description>
				<legality_class>4</legality_class>
				<value>110</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 11 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Battle</category>
					<category>Spell: Common</category>
					<category>Spell: Elemental</category>
					<category>Spell: Ice</category>
					<category>Spell: Transmutation</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Gaslungs</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<weight units="lb">0.0</weight>
				<notes>Unique, 35 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Air</category>
					<category>Spell: Elemental</category>
					<category>Spell: Transmutation</category>
					<category>Spell: Unique</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Gust of Wind</description>
				<legality_class>4</legality_class>
				<value>720</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 72 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Air</category>
					<category>Spell: Common</category>
					<category>Spell: Elemental</category>
					<category>Spell: Transmutation</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Hail Storm</description>
				<legality_class>4</legality_class>
				<value>450</value>
				<weight units="lb">0.0</weight>
				<notes>Uncommon, 9 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Battle</category>
					<category>Spell: Elemental</category>
					<category>Spell: Ice</category>
					<category>Spell: Summoning</category>
					<category>Spell: Uncommon</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Heat Wave</description>
				<legality_class>4</legality_class>
				<value>600</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 60 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Elemental</category>
					<category>Spell: Fire</category>
					<category>Spell: Transmutation</category>
					<category>Spell: Uncommon</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Lightning Bolt</description>
				<legality_class>4</legality_class>
				<value>110</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 11 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Air</category>
					<category>Spell: Battle</category>
					<category>Spell: Common</category>
					<category>Spell: Creation</category>
					<category>Spell: Elemental</category>
					<category>Spell: Lightning</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Mental Cantrip</description>
				<legality_class>4</legality_class>
				<value>70</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 7 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Any College</category>
					<category>Spell: Common</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Obscurement</description>
				<legality_class>4</legality_class>
				<value>240</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 24 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Common</category>
					<category>Spell: Elemental</category>
					<category>Spell: Transmutation</category>
					<category>Spell: Water</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Physical Cantrip</description>
				<legality_class>4</legality_class>
				<value>120</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 12 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Any College</category>
					<category>Spell: Common</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Protection From Lightning</description>
				<legality_class>4</legality_class>
				<value>880</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 88 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Common</category>
					<category>Spell: Elemental</category>
					<category>Spell: Lightning</category>
					<category>Spell: Protection</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Resist Fire and Cold</description>
				<legality_class>4</legality_class>
				<value>470</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 47 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Common</category>
					<category>Spell: Elemental</category>
					<category>Spell: Fire</category>
					<category>Spell: Ice</category>
					<category>Spell: Protection</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Solid Fog</description>
				<legality_class>4</legality_class>
				<value>590</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 59 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Air</category>
					<category>Spell: Common</category>
					<category>Spell: Creation</category>
					<category>Spell: Elemental</category>
					<category>Spell: Water</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Summon Elemental (Tempest)</description>
				<legality_class>4</legality_class>
				<value>14500</value>
				<weight units="lb">0.0</weight>
				<notes>Rare, 58 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Elemental</category>
					<category>Spell: Rare</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Summon Elemental (Water)</description>
				<legality_class>4</legality_class>
				<value>580</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 58 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Common</category>
					<category>Spell: Elemental</category>
					<category>Spell: Summoning</category>
					<category>Spell: Water</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Temperature Control</description>
				<legality_class>4</legality_class>
				<value>160</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 16 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Common</category>
					<category>Spell: Elemental</category>
					<category>Spell: Fire</category>
					<category>Spell: Ice</category>
					<category>Spell: Transmutation</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Time Stop</description>
				<legality_class>4</legality_class>
				<value>400</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 40 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Common</category>
					<category>Spell: Time</category>
					<category>Spell: Transmutation</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Walk on Air</description>
				<legality_class>4</legality_class>
				<value>440</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 44 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Air</category>
					<category>Spell: Charm</category>
					<category>Spell: Common</category>
					<category>Spell: Elemental</category>
					<category>Spell: Transmutation</category>
					<category>Spell: Transportation</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Wall of Ash</description>
				<legality_class>4</legality_class>
				<value>270</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 27 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Ash</category>
					<category>Spell: Common</category>
					<category>Spell: Creation</category>
					<category>Spell: Elemental</category>
					<category>Spell: Guardian</category>
					<category>Spell: Protection</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Wall of Fog</description>
				<legality_class>4</legality_class>
				<value>280</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 28 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Common</category>
					<category>Spell: Creation</category>
					<category>Spell: Elemental</category>
					<category>Spell: Smoke</category>
					<category>Spell: Water</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Wall of Ice</description>
				<legality_class>4</legality_class>
				<value>400</value>
				<weight units="lb">0.0</weight>
				<notes>Common, 40 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Common</category>
					<category>Spell: Creation</category>
					<category>Spell: Elemental</category>
					<category>Spell: Guardian</category>
					<category>Spell: Ice</category>
					<category>Spell: Protection</category>
				</categories>
			</equipment>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Spell: Whirlwind</description>
				<legality_class>4</legality_class>
				<value>3500</value>
				<weight units="lb">0.0</weight>
				<notes>Uncommon, 70 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Air</category>
					<category>Spell: Battle</category>
					<category>Spell: Elemental</category>
					<category>Spell: Summoning</category>
					<category>Spell: Uncommon</category>
					<category>Spell: Weather</category>
				</categories>
			</equipment>
		</equipment_container>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
